Sttrategy Concepts
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Whenever the disc is thrown into the endzone, get ready for the next step.
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if we're on O, it will either be a point or we will be on D, so start playing
D early.
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If we're on D, they will either score or we will be on O, so set up the
Offence early.
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Charge the defender
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if they are poaching, on the open side just waiting for you or whatever.
If you cut anywhere else, other than away from the D, you allow the D to
triangulate your movement. By charging straight at them and making
your cut in their face they are forced to go from standing to speed and
adjust their weight to your path.
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even if someone else is poaching and your guy is on you, charge the poach.
When you get right up to him, there are 2 guys covering you and someone
is wide open.
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The easiest cut is from the defender
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This concept is equally applicable against a Zone or Clam D.
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Don't chase the O into no man's land
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if the guy you're covering is cutting hard to the sideline, know that he
is not going to continue past there.
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Prepare to slow and reverse directions before you get there, but also be
ready to layout for the D at the line.
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Don't call middle by force of habit
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sometimes when the pull is out we can gain more ground by playing it from
the sideline. ?within 5/10 yards of the line?
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Make the middle or brick call strategically.
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Confirm a Switch before doing it
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There are 3 steps to a proper switch, the request, the confirmation, and
the switch
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the request can be made by either player and may be verbal or eye contact
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the confirmation may be verbal or eye contact
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NOTE that if you are deep and you think an opponent is open going deep
you take them. Assume that Boog has confirmed your switch. Try to
be sure that an actual throw might go deep, otherwise you may just let
the cut in be wide open.
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Donate money to the Ultimate Bus
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No matter what D or O we are playing, watch what our opponent is doing
and adjust accordingly.
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If we're in Regular Zone D, and they have three guys working the disc,
and they're NOT gaining yards among themselves, we should think Man in
the backfield.
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If we're in a Regular Man D and they stretch four guys really deep, with
3 around the disc, assume give & go.
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The front three D should go straight up or deny next pass no matter what
force we thought we would use.
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The back four guys need to talk so that they can fold into a three man
Zone in the back and release a guy who can go poach on the give and go.
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If someone on our team screws up, wrong force, poaching badly, etc.
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Adjust to help and communicate with everyone else.
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we either get the right force put on immediately, or we change our plan.
Both are equally effective
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we help the poacher by switching, going to junk, or immediately getting
them back on their player (not always possible)
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We need to plan for the predictable and prepare for the unpredicatble
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Throwing Guidelines: these vary by your ability, the conditions, and the
opponent...
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Deep Strike or football throws; generally only work if the receiver is
half the distance from you to the reception point when they start the cut
and you make the throw
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German Throws work when the defender is staring at the receiver and no
one is within 30 yards of the reception area (not including the german
dump or wee little ones upfield)
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The ideal Reception area: the green space located by drawing an imaginary
line from the defender through your intended receiver to at least
10 yards for shallow passes, 20 yards fro mid-range passes, and 30 yards
for deep cutback passes (see deep strike above)
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all of these ensure that the defender has the least opportunity for a D
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Note that as a receiver you should adjust the line you are running for
the disc to keep the defender effectively "blocked out"
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Setting up your Cut
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your movement and fakes should get you open but must also communicate effectively
with the thrower your intentions, if you fake out your teammate you have
failed
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use what the D gives
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if they cover you deep step toward them and come in.
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if the front you, step toward them and go deep
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if they are playing off you dance slowly/jog out of the stack toward them
until they have their back to the disc or where you want to go, then accelerate
by them, or they have turned in such a way as to require a full 180degree
turn before they can accelerate after you.
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Get open first then cut
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If you gaet open and cut and don't get the disc, don't just go back to
the stack or slow down.
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Keep sprinting, stay open, and try to find your next best cut. Deep and
then in again.
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O against the Zone concepts:
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your job if you are a handler is to create a see saw motion that causes
the defence to move their thinking if not their bodies from one side of
the field to the other.
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If you are Deep or a popper your job is to get the individual D players
to "pick you up" and "drop you" as often and as quickly as possible.
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Offensive seams or lanes against a zone are created both by the dump AND
swing of the disc, and by the constant adjustment the hammer stoppers and
the deep have to make on picking up players.
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Everytime you get "dropped" by a defender and before you get "picked up"
by another you may have created a seam so you should look and be ready
to cut toward the disc on that seam.
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Fronting D is about denying the pass underneath. You are not responsible
for the deep cut, we will help each other. Last Back has to be last
back. We need to talk a lot about who is last back and who we're picking
up as they come deep.
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The concept relies on Deep help, which relies on Sideline help
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cover your player so that they never get between you and the disc on the
open side
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step in their lane, call them names, do whatever it takes
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communicate constantly
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Marking and Forcing
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It is essential that we hold the force as called
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Move your feet to cover the break throw
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Fouls are better than breaks - it is debatable whose foul it is.
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Step back from the disc, play the angles
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Move in tight and fade away from the disc and move in again
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keep the thrower guessing/thinking about how to throw around you
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make the thrower adjust their throw at the last second because you suddenly
moved in on them
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change the pitch in your voice as you stall, louder near the end makes
them nervous
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If you get to a seven count they are unlikely to fake a throw, especially
the dump
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sometimes play a deny mark, go stand in front of them wherever they look
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but make sure they don't get a break throw
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Marking Straight up is based on the concept that the mark will force the
thrower a fraction wider or slower. you have to move your feet!!
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you don't need to get a d block to be effective.
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if on release you force the pass 3 degrees wider on release that becomes:
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7.2 inches wider to the receiver on a ten foot pass, and
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7.8 feet wider on a 50 yard pass
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both of these are significant in allowing the D a bid on the pass.
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IMPROVISE !!
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Take what's available on O, and shut down what is neccessary on D
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Talk through your adjustments so that teammates know where you are going
and why, allowing them to adjust also in a helpful way.